DETECTIVE DESK · 4 MIN READ

Substitute day? Run a one-hour sleuth shift.

When lesson plans run thin, a printable mystery gives structured reading, logic and teamwork — with a Host Guide that keeps spoilers away from students.

License
One classroom per purchase
Group size
2–6 per trail
Setup
10–15 minutes
Skills
Reading · logic · cooperation

Do this in order

  1. 1

    Print one Player Pack per team

    Teams of 2–6 work best. Larger classes split into parallel groups with separate copies.

  2. 2

    Prepare envelopes before class

    The Host Guide packing map is step-by-step — no puzzle knowledge required until hints are needed.

  3. 3

    Brief teams and start the clock

    Hand over START packets. Offer hints only when a team is clearly stuck.

Avoid

  • Do not pass out the Host Guide or solution sheets
  • Avoid letting finished teams shout answers — use certificates for the reveal

When to download

Purchase once per classroom. The classroom detective guide has fuller licensing notes; this page is the quick substitute-day checklist.

Quick answers

Can I use one purchase for the whole grade?

The license covers one classroom. Print additional copies only for that class's teams.

What grade level fits best?

Independent reading level is roughly ages 9–13. Younger groups need an adult reader.

How long does the activity run?

Most groups finish in 45–60 minutes after 10–15 minutes of setup.